![]() Even after evidence has been provided more than a week ago that the "Similar Apps" section is broken, the replies from Google have been the same generic templates, in which they haven't acknowledged any malfunction of their system, insisting that everything is fine, and they're "focusing on app quality" The Discord group has reached more than 930 members. Still no definitive information from Google, but they claim to be looking into the issue carefully The Discord group now has more than 650 members. A new reply came from Google Play Developer Support requesting evidence that the "Similar Apps" is malfunctioning, and a reply with the necessary evidence was provided to them The Unity Forums moderator has requested to keep conversations on this thread civil and to refrain from mob mentality, and from "torches and pitchforks" attitudes against Google. An article was published on Gamasutra about this problem (see links and info about this on the Discord group in the "Pinned Messages") The invitation link above has been updated and is now functional again (the previous one expired) The Discord group has more than 370 members. More answers came from Google support, but still no useful ones The Discord group has reached more than 260 members, and between 70 to 100 of them are being present there at any given time. The replies have generally been "we're looking into it and we'll get back to you later" More devs have received replies from Google support, but so far nothing helpful. Forum member has managed to get a response from the live chat with Google: "The issue has already been escalated and our relevant team is investigating it." A developer group has been established on Discord at We'll be posting here any relevant updates in the following days. Some of us have contacted Google to report this problem, and we expect replies sometime next week Inaccurate installs reported on the console ![]() The "Similar Apps" sections below game listing pages on Google Play Store seem to be buggy, and our games are no longer shown there at all. This problem seems to be generalized and many developers are affected by it. This week, my game's install rate on Google Play Store has decreased from a sustained average of around 12,000/day, to just 5000/day, despite the fact that the game's search ranking in the store hasn't changed at all. ![]()
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